![]() ![]() Thats fairly close to what I'm largely doing, I've created a wrestling organisation that I'd describe as like Saturday Night Slam Masters but Joshi. Publicado originalmente por acethunderabc:That said I'm about to set up an 8 woman tournament of Rumble Rose, Street Fighter and Tekken caws in the CPWA ring from Saturday Night Slam Masters. That said I'm about to set up an 8 woman tournament of Rumble Rose, Street Fighter and Tekken caws in the CPWA ring from Saturday Night Slam Masters. Fire Pro's best feature is being a game where you watch the CPU have all the fun. Maybe because I'm worried about the NJPW update messing up my mods all I have is the Mission Mode. WWE2K actually made a PC version you still have to replace files just to add music. I got whole entire rosters with nothing the game offers to do with.Īnd as far as MDickie games I know his niche andI know what I like: a career mode I can add MP3 music too. It originated in Fire Pro Wrestling G for Playstation.įire Pro World is about bells and whistles on a car with no road or destination. Publicado originalmente por Yo_Charlie:The career mode is Fighting Road. Perhaps their scripting language was closer to the BASIC languages he'd worked with before than C#? He had the option of using the Unity engine on all these later games, too, but made the odd choice of Adobe Air instead. As it is, Matt's blaming the market for his own unwillingness to do that kind of basic work. If that port of WR3D wasn't unplayable due to the halfhearted/broken controller implementation (only works with xbox 360 controllers and a few other newer models, but breaks keyboard control if any controller is detected - even my Wacom tablet!) I'd have racked up a lot of hours on it and contributed to its mod scene, along with hyping it everywhere like you are here. ![]() He would never use Unity or create a modern version of Wrestling Revolution because he's an insane person that would rather do everything himself, instead of assemble a small team to help take his ideas to the next level. His niche is making janky F2P mobile games and he seems to be self-aware enough to realize that. MDickie is basically done with PC games since Steam rejected Wrestling Revolution 2D and he didn't make enough money off of (the extremely ♥♥♥♥♥♥ port of) Wrestling Revolution 3D. They're a small, part-time, crew that's punching way above their pay grade. Why? Because that's about the skill limit of the dev team. It's that simple.įire Pro Wrestling World is more about combining the best of the old games, plus small quality of life improvements, plus new content like edit parts/moves. Why there's no universe style, open ended, mode? Because there's never been a universe mode in Fire Pro. It originated in Final Fire Pro for Game Boy Advance, as Management Of The Ring. It originated in Fire Pro Wrestling G for Playstation. Imagine if he could redo it on the Unity. But at least I don't have to wait for something as basic as a darn career mode like with Fire Pro. Mind you I made a whole wishlist of what I want MDickie to come out of retirement and update. Plus they have mods to wear real WWE belts in Wrestling Revolution. Even the moves are more smoother and original in my opinion. They have a whole workshop of textures but with no career to play with any of Fire Pro's features it doesn't hold my attention. I see Carlzilla finally got a mod to wear titles to the ring. I do like Reach and World War Alpha though. Then MDickie made the GM Mode we've all asked for with Booking Revolution. Why did Fire Pro skip to adding a promoter mode when there's no career? Wrestling Revolution HAD a career mode where you actually wear a darn title to the ring. I added camera mods and mp3 entrance themes and I'd rather just play Wrestling and Booking Revolution. I've downloaded soooo many CAWS and arenas for Fire Pro and without a darn career mode there's nothing to really do. ![]()
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